menu tree item
Foundation Courses
menu tree item
Advanced Courses


menu tree item
viCampus::Press
menu tree item
Recommendations






ALL RIGHTS RESERVED
2011 BY E. ZSCHEMISCH
LEGAL INFO
PRIVACY POLICY
Visualizing the shadow volume of the tank and the poster wall.The screenshots shows a small terrain.
 
English language
German language
2013-05-24, 20:00:41 GMT

viCampus Articles

Article Category: Sipogen Engine

01.12.2006: Loading and Rendering Quake 3 Arena Maps written by Enrico Zschemisch
As a beginner or intermediate programmer you have been building your levels with primitives: a box here, a sphere there and so on. Now you are further advanced and/or want to make a game. For this, you will always need some kind of level editor to create the level itself and place all the things in it. This articles shows how to load files created by GtkRadiant, the Quake 3 Level Editor.

06.12.2006: Lightmaps in Quake 3 Arena written by Enrico Zschemisch
Lighting in games can be calculated in a variety of different ways. A very popular technique are static lightmaps. They have been used over the last years in several games and are still used in Unreal Engine 3. This article shows how to load Lightmaps from Quake 3 maps and how to optimize rendering.



Unique users today:
Members:0
Guests:145
Total:145
 
Forum stats:
Threads:355
Posts:1276
 
Since March'06:
Members:5551
Unique Hits:349780